What is E-xode: ROM?
Deep-space command, in real time.
Humanity's exodus across the stars has scattered survivors across the Ethereal Expanse. You command from the bridge of a capital ship — one voice among thousands in a galaxy that keeps moving whether you are online or not. No install. No waiting. Just orders.
Real-time command
A galaxy with depth
Build and command fleets
Forge your commander
No install
Computed in real time
Every five seconds the engine steps the whole galaxy forward through twelve phases at once. Give an order and it plays out over the ticks that follow — some resolve instantly, most unfold beat by beat.
In real time
A ship crosses one sector per tick and pulls a unit of ore out of a belt every three ticks. Combat trades blows and shields regenerate every beat. Belts refill, patrols sweep, ambushes strike, and new threats spawn — watching or not.
Instant
Buying and selling at a station, loading and unloading cargo, docking a delivery or pickup, accepting or cancelling a contract, and grouping your fleets resolve the instant you act — no tick to wait out.
One living galaxy
A persistent, generated galaxy keeps turning whether you are logged in or not, across three fully independent universes — MMO, PvP, and Tournament. New commanders start safe in the fully-secured Ethereal Expanse, where danger is still far from the black holes and magnetars.
Peoples & powers
Three commander races answer the exodus call: Human fleets running on discipline forged in the void, the Dralvok who hunt, strike, and dominate behind jagged war-plate, and the Khareth, an elder race patient enough to have outlasted empires. Two rival powers contest the space between them — the Nexus Protectorate holding the line for lawful space, and the Crimson Corsairs, who claim the frontier belongs to whoever takes it. Meet them all in the Codex.
Choose your hull
Every commander starts in a mining tug and earns credits toward escorts, haulers, glass cannons, and tanks. No hull buys a pay-to-win edge — only a different job on the fleet.

Starter mining tug

Heavy hauler

Balanced escort

Glass cannon

Tank and anchor
Learn the ropes
Three skills carry a new commander through their first hours: movement across the sector grid, mining the belts for ore, and combat when a hostile blocks the lane. First Steps walks through all three, one order at a time.
Start First Steps