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Kibby

The Kibby is the fleet's only starter hull — a mining tug with hull 15, shield 5, zero firepower, and a 10-unit cargo hold. Every new commander begins with three of them: two grouped at the starter station and one already parked on a belt, so a fresh commander's first order is a mining run before it is ever a fight.

The Kibby is the fleet's only starter hull — a mining tug with hull 15, shield 5, zero firepower, and a 10-unit cargo hold. Every new commander begins with three of them: two grouped at the starter station and one already parked on a belt, so a fresh commander's first order is a mining run before it is ever a fight.

Specifications

  • Firepower — 0. The Kibby carries no weapons; it mines, it does not fight back.
  • Cargo hold — 10 units.
  • Shield — 5.
  • Hull — 15.
  • Shield regeneration — 1, tied for the slowest in the fleet.
  • Mining — yes, extracting at the standard three-tick cadence.
  • Starter hull — yes, the only one in the fleet.

Role in the fleet

At 100 credits to replace, the Kibby is also the cheapest hull in the fleet — losing one to a pirate or an ambush is a setback, not a disaster. Its whole job is described in Extraction: reach a belt, mine, haul the ore home, sell it. Every credit that trade earns is a step toward the mining line's own upgrade, the Kibby II, or toward the fleet's first armed hull.

A Kibby caught by an armed ship has exactly one tactic: run. Zero firepower does not negotiate.

Everything in the Codex is part of a galaxy you can actually command.