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Drael

Drael

The Drael is the fleet's hardest hitter — fire 5, the highest of any hull — carried on a thin frame: hull 18, second only to the Novik's 16 among armed hulls, and shield 6, tied with the Novik for the lowest among armed hulls. It is built entirely around one idea: land the first blow, because it may not survive to land a second.

The Drael is the fleet's hardest hitter — fire 5, the highest of any hull — carried on a thin frame: hull 18, second only to the Novik's 16 among armed hulls, and shield 6, tied with the Novik for the lowest among armed hulls. It is built entirely around one idea: land the first blow, because it may not survive to land a second.

Specifications

  • Firepower — 5, the fleet's highest.
  • Cargo hold — 2 units, the same minimal hold every armed hull carries.
  • Shield — 6, tied with the Novik for the lowest among armed hulls.
  • Hull — 18, second only to the Novik's 16 among armed hulls.
  • Shield regeneration — 1, tied for the slowest in the fleet.
  • Mining — no.

Role in the fleet

At 900 credits, the Drael costs less than a Korrun but still more than a Varka — the price of a hull that wins fast fights and loses slow ones. Combat explains why: shield absorbs damage first and hull never regenerates, so a hull this thin has almost no margin once its shield is down. Fielded alongside a Korrun to draw retaliation, a Drael's fire 5 is what actually ends the engagement.

Strike first, because the Drael is not built to survive being struck first.
Related entries
KorrunVarkaCombat

Everything in the Codex is part of a galaxy you can actually command.